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Text File  |  1995-06-30  |  2.8 KB  |  90 lines

  1. load_object "../Objects/83_camaro.obj"
  2.  
  3. global.background_color = 0.4 0.5 0.4
  4. motion.x_rotate = 0
  5. motion.y_rotate = 0
  6. motion.z_rotate = 0
  7. render.prim_type = solid
  8. render.face_culling = off
  9. render.face_dist = on
  10. render.raster_op = copy
  11. render.hlhsr_mode = on
  12. markers.marker_type = dot
  13. markers.marker_color = 0 1 0
  14. markers.antialiasing = constant_bg
  15. markers.scale_factor = 10
  16. markers.color_selector = context
  17. lines.line_color = 0 1 0
  18. lines.antialiasing = constant_bg
  19. lines.line_width = 1
  20. lines.endpoint_style = butt
  21. lines.join_style = miter
  22. lines.miter_limit = 0.5
  23. lines.line_style = solid
  24. lines.line_pattern = dotted
  25. lines.alt_line_color = 1 1 1
  26. lines.color_selector = context
  27. lines.color_interp = off
  28. front_surf.color = 0.05 0.2 0.6
  29. front_surf.fill_style = solid
  30. front_surf.stipple_pattern = horizontal
  31. front_surf.color_selector = context
  32. front_surf.illum = per_vertex
  33. front_surf.light_component = ambient diffuse specular
  34. front_surf.ambient = 0.2
  35. front_surf.diffuse = 0.8
  36. front_surf.specular = 1
  37. front_surf.specular_color = 1 1 1
  38. front_surf.specular_power = 20
  39. front_surf.transp_method = none
  40. front_surf.transp_blend_eq = none
  41. front_surf.transparency = 0
  42. back_surf.color = 0.2 0.2 0.2
  43. back_surf.fill_style = solid
  44. back_surf.stipple_pattern = horizontal
  45. back_surf.color_selector = context
  46. back_surf.illum = per_vertex
  47. back_surf.light_component = ambient diffuse
  48. back_surf.ambient = 0.2
  49. back_surf.diffuse = 0.2
  50. back_surf.specular = 1
  51. back_surf.specular_color = 1 1 1
  52. back_surf.specular_power = 20
  53. edges.show_edges = off
  54. picking.picking = off
  55. depth_cue.mode = none
  56. model_clipping.num_planes = 0
  57. annotation.show = off
  58.  
  59. obj_colors.part_color "Global" = 0.05 0.2 0.6
  60.  
  61. render.face_dist "rdglass" = off
  62. render.face_dist "glass" = off
  63. render.face_dist "ldglass" = off
  64. obj_colors.part_color "rlights" = 0.5 0 0
  65. obj_colors.part_color "rdglass" = 0.18 0.2 0.24
  66. obj_colors.part_color "trim" = 0 0 0
  67. obj_colors.part_color "markers" = 0.8 0.55 0.1
  68. obj_colors.part_color "hlights" = 1 1 1
  69. obj_colors.part_color "bottom" = 0.14 0.12 0.1
  70. obj_colors.part_color "glass" = 0.18 0.2 0.24
  71. obj_colors.part_color "handles" = 0.8 0.8 1
  72. obj_colors.part_color "ldglass" = 0.18 0.2 0.24
  73. obj_colors.part_color "lfrim" = 0.5 0.5 0.6
  74. obj_colors.part_color "lftire" = 0.1 0.1 0.1
  75. obj_colors.part_color "rfrim" = 0.5 0.5 0.6
  76. obj_colors.part_color "rftire" = 0.1 0.1 0.1
  77. obj_colors.part_color "brims" = 0.5 0.5 0.6
  78. obj_colors.part_color "btires" = 0.1 0.1 0.1
  79. front_surf.specular_power "lftire" = 10
  80. front_surf.specular_power "rftire" = 10
  81. front_surf.specular_power "btires" = 10
  82. front_surf.transp_method "rdglass" = screen_door
  83. front_surf.transp_method "glass" = screen_door
  84. front_surf.transp_method "ldglass" = screen_door
  85. front_surf.transparency "rdglass" = 0.5
  86. front_surf.transparency "glass" = 0.5
  87. front_surf.transparency "ldglass" = 0.5
  88.  
  89. position.global_scale = 0.853901
  90.